![]() ![]() You are actually soft-gated by the amount of core dust you can get daily. Leveling and Limit Break – So to level your character you will need credits (gold), battle data sets which you get from different modes and core dust. Having characters with 20 second cooldown on their Burst Skill not on the first slot will ensure the AI will utilize other character skills. The reason is because the AI will always use the first slot character’s skill first. You will want to use any 40 second cooldown Burst Skill characters on the first slot. Since most of the time you will be using auto battle, it is vital to know how the AI works when it comes to choosing skills. 3x Burst I, 1x Burst II, 1x Burst III (super defensive)īattle Formation – You can have up to 5 units in your team.2x Burst I, 1x Burst II, 2x Burst III (balanced team).1x Burst I, 1x Burst II, 3x Burst III (high damage, some support/heal).Ideally, you want a team that consists of: It is much preferred for Burst I and II units to have lower cooldowns so you can often enter final burst mode, which allows you to spam more skills. Some burst skills have long cooldowns, and they are usually between 20 to 40 seconds. Otherwise, it will reset and you have to build it again.īurst I and II characters are usually support/healers, with Burst III being mostly DPS types. After the third phase, you will go to the final burst stage, where you meed to use any skill to keep your Burst meter full. Not using Burst I skill in phase one will prevent you from moving to the next. You are required to have all 3 types on your team in order to progress through each phase. ![]() Burst I skills can only be use in the first phase, Burst II in phase two and Burst III in phase three. However, there is a caveat, you can only use your character’s burst skill in the correct phase. In battle, when you kill enemies, the burst meter will fill up and you can use your characters burst skill when it is full. Each character can have one of the three burst types, Burst I, Burst II and Burst III. In other words, you are going to need at least 1 of each type.īurst Type – This is one of the most important factors when it comes to game progress and creating your own team. You will need a diverse group of weapons to tackle different stages. In most missions, you will need to bring the units with the correct weapon to match the enemy range. If you fire outside your weapon range, you will get an accuracy penalty and potentially take some damage. Rocket Launcher (Full range) – Can shoot anywhere on the screen with good AoE damage, but usually requires reload after each attack.It has decent range and is comparable to the assault rifle. Minigun (35% to 55% range) – Has the highest magazine count among all gun types, but each shot deals less damage on average.SMG (15 to 36% range) – Decent close range fire power but with low magazine count.Does very well close range and cannot target enemies that are far away. Shotgun (0% to 25% range) – The opposite of sniper rifles.They reload more often and generally have lower magazine count. Sniper Rifle (45% to 100% range) – As the name suggests, this gun excels at mod to very long range attacks.Units with this type of gun is quite popular. Has a decent range, good reload times and good firepower. Assault Rifle (25% to 45% range) – The most well rounded weapon.Weapon – There are 6 weapon types, each with a different range and fire power. Not a big advantage, but significant enough to pay attention to. When a character has elemental advantage, they deal 10% more damage. Some SR units are also viable when it comes to having a place in your team.Įlement – There are 5 elements ( Fire/ Water/ Wind/ Electric/ Iron). R units are mostly placeholder units until you pull some SSR units. Rarity (R, SR,SSR) – SSR is the highest rarity and have much better stats and higher level cap than SR and R. Story Progression and Team Building (Potential Re-rolls). ![]()
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